Retribution Vyre Heavy Warjack
Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Banshee emits a high-pitched wail that prevents enemy spellcasters from using their magic, while its shrieking cannon hurls enemies aside with raw sonic power.
Weapons and Attacks
- Force Cannon - Ranged weapon, RNG 12, ROF 1, POW 14
- Heavy Void Blade - Melee weapon, RNG 2, POW 7, P+S 18
- Light Void Blade - Melee Weapon,RNG 1, POW 4, P+S 15
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Wailing - Nearby enemy models cannot receive orders or cast spells.
Thoughts on Banshee
Comparison to Mk2
- This model gained a point of STR
- This model is slightly less expensive than its Mk2 version
Banshee in a nutshell
The Banshee is a versatile combined arms jack. It is capable of delivering ranged knockdown or charging in with some of the higher damage attacks Retribution warjacks are able to make. It's Wailing ability gives it denial ability that can wreak havoc on enemy units and spell casters.
Combos & Synergies
- Thyron1 prefers having Myrmidons with reach to capitalize on his Field Marshal [Cleave] - Warbeasts/warjacks in this model's battlegroup gain Cleave.
- Assail - Cost 2, 6" range, Upkeep
- Target friendly Faction warjack can charge, slam, or trample for free and gains +2" when it does so. Also, if it does a slam, the slammed model is moved +2". This bonus includes the slam found in the Banshee's Force Cannon.
- If a ranged attack that knocks down what it hits isn't good enough for you, Kaelyssa's Phantom Hunter means that it ignores any attempt to hide from it too.
Drawbacks & Downsides
- Like the rest of the Vyre chassis, the Banshee is a little slower than most of the rest of the faction.
- With it's low RAT, even with boosting the Banshee is going to struggle against high DEF targets, so you're better off with more tried-and-true methods for approaching high DEF (like knock down).
- Be carful when running in to make use of your wailing ablility. Though it is an amazing skill, a single high armor unit or regenerating unit will basically keep that banshee's scream in a glass jar, unable to help around the battle field.
Tricks & Tips
- The banshee actually is a reference (like most of Ret's jacks) to a mythical monster (usually evil). In this case the banshee is seen in many different cultures, but really well known for its Celtic origin. The "Wailing" ability is a nod at what the creature was best known for, which was . . . well wailing. The banshee was always a woman or sometimes depicted as an old hag that lures men into the woods or dark places with its song then would murder them. If confronted they made an ear shattering scream to either escape or harm those that got too close.
Theme Forces this is a member of
Other Retribution models
Rules Clarification : Warjack (Edit)
- Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Grievous Wounds (Edit)
- GW prevents "repairs" as well as "heals".
- It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.
Rules Clarification : Momentum (Edit)
- Huge-based models with Momentum don't get the +2" slam distance that normally applies when huge-based models slam smaller ones. Because that bonus movement only applies to a Slam Power Attack and Momentum is an effect of the weapon, not a Power Attack.
- Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.
- Slam (Edit) - Refer to the Slam page for a recap of the Slam rules.