Banshee

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Retribution Vyre Heavy Warjack

Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Banshee emits a high-pitched wail that prevents enemy spellcasters from using their magic, while its shrieking cannon hurls enemies aside with raw sonic power.

Basic Info[edit]

Banshee
Retribution Banshee.jpg
SPD 5
STR 11
MAT 6
RAT 5
DEF 12
ARM 19
HP 30
Cost 18
See also How to Read the statblock

Weapons[edit]

  • Light Void Blade - 1" reach, P+S 15 melee weapon
    • Damage Type: Magical - As above
    • Critical Grievous Wounds - As above

Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Wailing - While within 5" of this model, enemy models cannot give/receive orders or cast spells.


Thoughts on Banshee[edit]

Banshee in a nutshell[edit]

The Banshee is a versatile combined arms jack. It is capable of delivering ranged knockdown or charging in with some of the higher damage attacks Retribution warjacks are able to make. It's Wailing ability gives it denial ability that can wreak havoc on enemy units and spell casters.

Combos & Synergies[edit]

  • Thyron1 prefers having Myrmidons with reach to capitalize on his Cleave Field Marshal.
    • Thyron's Assail spell includes the slam found in the Banshee's Force Cannon.
  • If a ranged attack that knocks down what it hits isn't good enough for you, Kaelyssa's Phantom Hunter means that it ignores any attempt to hide from it too.

Drawbacks & Downsides[edit]

  • Like the rest of the Vyre chassis, the Banshee is a little slower than most of the rest of the faction.
  • With it's low RAT, even with boosting the Banshee is going to struggle against high DEF targets, so you're better off with more tried-and-true methods for approaching high DEF (like knock down).
  • Be carful when running in to make use of your wailing ablility. Though it is an amazing skill, a single high armor unit or regenerating unit will basically keep that banshee's scream in a glass jar, unable to help around the battle field.

Tricks & Tips[edit]

Placeholder.


Other[edit]

Trivia[edit]

Theme Forces[edit]

Themes for any-and-all warjacks (Edit)

Other Retribution models[edit]

RetLogo.jpg

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Battlegroups
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Goreshade4 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
R
E
T
R
I
B
U
T
I
O
N
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Priest of Nyssor - Soulless Voidtracer

Aelyth Vyr - Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl - Lanyssa

Battle Engines Arcantrik Force Generator
 
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
RetMercLogo.jpg

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Retribution Mercenary Models/Units
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan


Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Wailing - None yet. (Edit)


Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). In this case the hazard is damaging the model, not the spell that put the hazard into play.
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Momentum      (Edit)

  • Huge-based models with Momentum don't get the +2" slam distance that normally applies when huge-based models slam smaller ones. Because that bonus movement only applies to a Slam Power Attack and Momentum is an effect of the weapon, not a Power Attack.
  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.
  • Slam (Edit) - Refer to the Slam page for a recap of the Slam rules.