Bane Warriors

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Bane Warriors
Cryx Bane Unit

Bane Thralls, cunning undead warriors inscribed with countless runes and sigils of their dark rebirth, are versatile and deadly soldiers among more mindless undead. Wickedly proficient at killing, they host a darkness that both permeates their being and seeps into the world of the living. Few know the means by which these potent creatures are created, and only the most depraved masters of necromancy can begin to understand the nature of the malignant power from whence they arise.

Officer & Standard - Command Attachment

Rune-bound captains lead the blasphemous bane thralls onto the battlefield to slaughter for their own vicious pleasure. Only the most hateful and malevolent of spirits are chosen to lead the banes into battle.

Basic Info[edit]

Bane Warriors
Bane Warriors.jpg
SPD 5
MAT 6
DEF 12
ARM 15
CMD 7
Unit Size 6/10

+2 CA

Cost 10/16; +5 for CA
1.6 each (excl CA)
1.75 each (incl CA)
See also How to Read the statblock

Weapons[edit]

  • Troopers & Standard
    • War Axe - 1" reach & 11 P+S, but its abilities make up for that.
      • Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
      • Dark Shroud - While in this model's melee range, enemy models suffer -2 ARM.
  • Officer
    • War Axe (x2) - As above, but double the fun.

Abilities[edit]

  • Entire unit
    • Undead - This model is an undead model and not a living model.
    • Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.
  • Officer only
    • The officer has MAT 7, an extra War Axe and 5 hitboxes.
    • Tactics: Rise - The unit gains Rise. (Rise - If this model is knocked down, at the beginning of your next Maintenance Phase it stands up for free.)
    • Void Bringer (Minifeat) - Once per game the unit can bring back D3+1 Bane Grunts (who can move but not attack this turn).
  • Standard only
    • Standard Bearer - While the standard bearer is within 5" of the unit commander, the commander gains +2 CMD.
    • Take Up - If this model is killed you may instead remove a Grunt within 1". Remove any effects on this model, and apply any effects that were on the old grunt.
    • Granted: Tough - While this model is still alive and in formation all of the unit gains Tough.

Recent Changes[edit]

2017.01 Errata

They got Tough back. But they put in on the Officer so it can be sniped out.

2017.04 Thrall CID

Tough is back on the Standard Bearer, Void Bringer changed to be less opponent-dependent, and the CA decreased in cost by 1 point


Thoughts on Bane Warriors[edit]

Command Attachment

Bane Warriors in a nutshell[edit]

Bane Warriors are the undisputed ARM crackers of our infantry options and indeed they are some of the hardest hitting infantry in the game. With the addition of Ghostly these guys can get into interesting angles for backstrike and can threaten Jacks and Beasts thats are hiding behind a skirmish unit. They are also handy at delivering the Dark Shroud ARM debuff for our Jacks and other lighter infantry.

Thoughts on adding the CA[edit]

The CA is on the pricey end as far as CA go, but it has an armed standard bearer. It also adds quite a lot of survivability and lets you bring about three banes back - but is vulnerable to getting sniped out. Five points is only two points more than you'd spend on a standard pair of banes - cheap at the price.

Combos & Synergies[edit]

Banes pair well with anything that helps their average MAT or gets them across the board in one piece. Warcasters that can cast occultation, clouds, recursion effects or restrict enemy LoS will enjoy seeing a mostly full squad be delivered. If you bring the CA be on the lookout from denying yourself soul tokens or for opportunites to deny your opponent souls with the minifeat. Jacks that pair well are ones in which they can pull enemy jacks closer for the Banes to mop up such as Reaper or Malice. Desecrators have a distinct synergy with them because they gain a free focus if within proximity of a bane unit. Machine wraiths can also assist in bringing the enemy Jacks to your banes with Possession. Bane Lord Tarterous loves to pal around with banes. Its his sole purpose in death. A very fun but rare combo is to attack an enemy warjack with the Machine Wraith, use dark domination and walk the jack and present its back to Malice. Malice shoots and drags the warjack to B2B. Malice then hits and uses possession to walk the jack infront of your waiting bane unit. Banes charge the back of the jack....jack dead.

Drawbacks & Downsides[edit]

  • Bane Warriors suffer from their short threat range. With no built in defenses against ranged attacks they will get shot off the board unassisted or left in the open.
  • DEF 12 means they die to charges and get shot by incoming fire.
  • ARM 15 will fend off blast damage but little more than that.
  • Watch for enemies sniping out the officer or standard,

Tricks & Tips[edit]

  • Run a Bane Warrior into melee with an enemy, then send the rest of your army in to benefit from Dark Shroud. A unit of Banes can spread out and cover several enemies.
  • You can get backstrikes more often than you'd expect.


Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Cryx models[edit]

CryxLogo.jpg

(Edit)

Battlegroups
Warcasters Agathia - Aiakos2 - Goreshade1 - Goreshade2 - Goreshade3 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Terminus - Venethrax - Scaverous - Mortenebra1 - Mortenebra2 - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Deneghra1 - Deneghra2 - Deneghra3 - Coven
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R
Y
X
Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC)
Light warjacks Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker
Cankerworm
Heavy warjacks Corruptor - Desecrator - Harrower - Inflictor - Leviathan - Reaper - Seether - Slayer
Barathrum - Deathjack - Erebus - Kharybdis - Malice - Nightmare
Colossal Kraken - Sepulcher
 
Units, Solos, & Battle Engines
Living Undead
Units BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters
Characters: Blackbane's Ghost Raiders - The Withershadow Combine
Solos Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Warwitch Siren
Characters: Agrimony - Aiakos1 - Axiara - Darragh Wrathe - Gerlak - Severa Blacktide
Bloat Thrall - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper
Characters: Bane Lord Tartarus - Mobius - Captain Rengrave - Hellslinger
Battle Engines No living engines Wraith Engine
 
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Merc cryx.jpg

(Edit)

Mercenary Battlegroups
Warcasters Captain Bartolo - Captain Damiano - Cognifex - Drake MacBain - Exulon - Fiona - Magnus1 - Magnus2

Requires a 2+ caster game.

C
R
Y
X
I
A
N
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Raluk Moorclaw (Marshal) - Rorsh & Brine (Lesser Warlock) - Wrongeye & Snapjaw (Lesser Warlock)
Warjacks, Warbeasts, & Monstrosities The mercenary battlegroup members you can include in a Cryx army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates & CA & WA - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen


Croe's Cutthroats - Nyss Hunters - Devil's Shadow Mutineers - Boomhowlers

Solos Ogrun Bokur - Swamp Gobber Raiders


Bloody Bradigan - Bosun Grogspar - Doc Killingsworth - [[Eilish Garrity - Hawk - Gorman - Gudran - Rockbottom - Dougal - Orin - Ragman - Raluk Moorclaw - Rorsh & Brine - Madelyn Corbeau (Attached)- Saxon - Seargeant Nicolas - Stannis - Wrong Eye & Snapjaw

Battle Engines None


Rules Clarifications[edit]

Rules Clarification : Weapon Master - None yet. (Edit)

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Rules Clarification : Dark Shroud      (Edit)

  • Dark Shroud only applies to your melee range, and this doesn't includes behind you. Refer to the latest errata.
  • The ARM debuff still applies during a free strike.

Rules Clarification : Undead - None yet. (Edit)

RC symbol.png

Rules Clarification : Ghostly      (Edit)

  • Ghostly doesn't let you move through other models, just terrain.
  • Ghostly doesn't let you ignore damage from hazardous terrain. (Infernal Ruling)
RC symbol.png

Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
RC symbol.png

Rules Clarification : Rise      (Edit)

Rules Clarification : Tough - None yet. (Edit)

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Rules Clarification : Void Bringer      (Edit)

Restrictions on "Any Time" abilities     (Edit)      
  • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. The model with the Any Time ability has had their activation end "prematurely". By this I mean you resolve anything which includes "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    2. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    3. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    4. You're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    5. You're in the middle of an attack. Note that the attack is not over until you finish step 14 of the attack sequence (Apdx A).
    6. Your opponent interrupted your activation to trigger one of their own abilities, such as Countercharge.
  • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
  • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)
  • Units with "Any Time" abilities
    • Even if the ability says "any time during the unit's activation", a model in a unit can't use an Any Time ability if they run, fail a charge, or use an ability like Reposition.
    • Because that model's activation has ended (even if the unit's activation is still ongoing) and you can't use abilities on models that are not active.
    • So, for example:
      • You cannot use a minifeat after the Officer runs. (Infernal Ruling)
      • You cannot use a minifeat after anyone in the unit has begun a Reposition move. (Infernal Ruling)
RC symbol.png

Rules Clarification : Standard Bearer      (Edit)

  • If the Officer dies, the Standard Bearer can give the CMD bonus to the Leader model.
RC symbol.png

Rules Clarification : Take Up      (Edit)

  • The model taken off the table is effectively killed by Take Up, not the original attack, so it will stop abilities like Berserk and Killing Spree. (Locked thread)


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Note to Editors
To update the CA's tagged abilities, Click here