Aurum Legate Lukas di Morray

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Aurum Legate Lukas di Morray
Crucible Guard Warcaster

The first successful user of the serum in Crucible Guard.

"A little dude running around doing lots of drugs" -Will Hungerford.


CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given at the start of the CID cycle

Basic Info[edit]

Morray1
Missing Info
Lukas.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Small
SPD 6
STR 6
MAT 7
RAT 6
M.A. N/A
DEF 15
ARM 16
CMD 8
FOCUS 5
FURY N/A
THRS N/A
HP 18
WJP +29
WBP N/A
UNIT SIZE N/A
COST N/A
N/A
N/A
FA N/A
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

Abilities[edit]

  • Health care - When this model removes Juice tokens while in little Alyce's command range, this model can remove up to two additional juice tokens.
  • Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome.
  • Rapid Healing - When a model with Rapid Healing is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
  • Juicer - At the start of each of your Control Phases, you can place up to three juice tokens on this model. For each juice token placed on this model this turn, this model gains +1 FOCUS for one round. At the end of each of this model's activations, it suffers 1 damage point for each Juice token on it. This model cannot spend focus point to reduce this damage. After suffering this damage, this model can remove d3 juice tokens.

Feat : Overdose[edit]

Gain one focus for each juice token currently on Di Morray.

Spells[edit]

Place a 3" AOE cloud anywhere completely within the caster's control range. While in the AOE, living enemy models who don't have Fire Immunity suffer -2 to their attack rolls.
Non-incorporeal models are slammed d6" directly away from the spell's point of origin, before making the damage roll. Collateral damage, if any, is POW 12.
A model hit suffers -2 ARM for one round. Also, a model boxed by Disintegration is RFP'd.
Affected warrior model/unit gains +2 ARM and immunity to blast damage.
  • Mirage - Cost 2, 6" range, Upkeep
Target friendly Faction model/unit gains Apparition. (Apparition - During your Control Phase, place this model anywhere completely within 2" of it's current location.)

Thoughts on Aurum Legate Lukas di Morray[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Aurum Legate Lukas di Morray in a nutshell[edit]

Lukas is a user and abuser. His core concept is based around consuming dangerous chemicals that give him his warcaster abilities. As “Aurum Legate”, Lukas is also the highest-ranking member of the Order of the Golden Crucible active in the Crucible Guard’s fight in Llael.

The ‘Juicer’ mechanic is core to his identity. As you will find many of the warcasters in this faction, Lukas’ spell list is tied very thematically to alchemy. This is represented by things like Burning Ash, Disintegration, and Iron Flesh. Part of the effects of the serum is heightened telekinetic abilities. These are currently represented by Force Hammer and Mirage. He is a formidable warrior and should be threatening in combat. Lukas should not be a super-durable front-line caster but should have an active role on the battlefield. (Please note we have played Lukas with the spell Telekinesis and it is very unlikely that he will be gaining this spell.)

The premier Spell slinger for the faction. Able to dump all focus into spells, feat, and do it all over again at FOCUS 8.

Maximizing his feat and spells[edit]

Placeholder.

Typical Army & Strategy[edit]

Strategy[edit]

His main method of winning is ...Placeholder.
For example: "using his feat turn to get a melee/ranged/spell assassination" "attrition then win on scenario" "board control then win on scenario" "sending a jack in, to beat the enemy warcaster's face into pulp" "etc"

Theme thoughts[edit]

Placeholder.

Army[edit]

Things you take in his army to help him with this strategy is Placeholder.

Drawbacks & Downsides[edit]

Placeholder.

Tricks & Tips[edit]

Exothermic reaction - Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.

Disintegration - Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.

Force hammer - Incorporeal models are not slammed. They just suffer a damage roll and are knocked down.

Mirage - Remember, troopers must be placed in formation.

Other[edit]

Trivia[edit]

  • Originally from the "Aftershock (Acts of War #2)" book. (2017.07)
  • Released for the game in 2018.03

Theme Forces[edit]

  • Placeholder.

Other Crucible Guard models[edit]

CGLogo.jpg

(Edit)

Battlegroups
Warcasters Aurum Legate Lukas di Morray - Aurum Adeptus Syvestro - Marshal General Baldwin Gearhart & Mr. Clogg - Aurum Lucanum Athanor Locke - Captain Eira Mackay
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Warcaster attachments Aurum Legate Alyce Marc - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
"Junior" Prospero
Warjacks Light Heavy Colossal
Liberator - Retaliator - Vanguard Suppresor - Toro - Vindicator Vulcan
 
Units, Solos, & Battle Engines
Units Infantry - Assault Troopers - Combat Alchemists - Dragon's Breath Rocket - Rocketmen - Shock Troopers -
Ranking Officer : Doctor Adolpheus Morely
Solos Rocketman Ace - Mechanik - Trancer
Prospero - Gorman - Hutchuck
Battle Engines Railless Interceptor
 
Theme Forces
Primae Materia - Magnum Opus
Merc CG.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn d’Elyse - Captain Bartolo Montador - Captain Damiano - Crosse2 - Durgen Madhammer - Drake MacBain - General Ossrum - Gorten Grundback

Requires a 2+ caster game.

C
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U
C
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L
E
M
E
R
C
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N
A
R
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E
S
'Jack Marshals
"Juniors"
Captain Sam - Colbie Sterling - Rutger Shaw - Thor Steinhammer
Crosse1
Warjacks The mercenary battlegroup members you can include in a CG army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Hammerfall High Shield Gun Corps - Horgenhold Artillery Corps - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Boomhowler & Co - Captain Sam - Blythe & Bull - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Ogrun Bokur
Alten Ashley - Anastasia di Bray - Bloody Bradigan - Bosun Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Hawk - Crosse1 - Lord Rockbottom - Madelyn Corbeau - Major Harrison Gibbs - Dougal MacNaile - Eilish Garrity - Ragman - Rhupert Carvolo - Rutger Shaw - Sergeant Nicolas Verendyre - Stannis Brocker - Sylys Wyshnalyrr - Taryn - Thor - Viktor Pendrake
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Note to self: I need to update this rules section after the CID rules are finalised - juckto.