Attunement Servitors

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Attunement Servitors

Convergence Solo

Attunement servitors boldly fly between enemies to seek out high priority targets and mark them for destruction. Attunement servitors fire small glass globes filled with phosphorescent lumichem to bathe their targets in highly adhesive, chemiluminescent fluid that impairs mobility and is highly visible even from great distances. Because all members of the Convergence know to concentrate fire on anything marked with lumichem, such unfortunate targets soon become the focus of innumerable spikes, saws, and needles.

Basic Info[edit]

Attunement Servitors
AttunementServitors WEB.jpg
DEF 12
ARM 13
Cost 4 for
3 solos
1.3 each
See also How to Read the statblock


  • Lumichem Ampule - 7" range, 3" AOE gun that does no damage.
    • Flare - Models hit by this weapon/attack lose Stealth and suffer -2 DEF for one turn.


  • Construct - This model is a construct and is not a living model.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Steady - This model can't be knocked down.

Thoughts on Attunement Servitors[edit]

Attunement Servitors in a nutshell[edit]

Attunement Servitors are support solos, bought in a package of 3. They provide accuracy boosts (to both MAT and RAT and spell attacks) and Convergence needs the accuracy boost. They're short-ranged, but deviations can make up for that on occasion, though less so now that the AOE is smaller.

Combos & Synergies[edit]

  • Everyone. With the possible exception of Eradicators (and even then, it can still help them assassinate).
  • InDestruction Initiative you can get them for free. And honestly, they are the first choice you should start looking for, when it comes to free stuff.

Drawbacks & Downsides[edit]

  • Low RAT, and not being a vector means it needs extra support to be effective.
  • Support bloat - you can easily spend an overly large portion of your points for support models.
  • They provide a DEF debuff ... but the sort of things you want to debuff is what they're going to struggle to hit. They need the DEF debuff to land the DEF debuff!

Tricks & Tips[edit]

  • Get in close and your maximum scatter limit means you always hit. That is, if you're within 3" then the most you can scatter is 1.5" and thus you'll always clip your target.
  • Shoot other Servitors in the back - it's easier than shooting a high DEF model, however this becomes problematic given that the AOE is smaller and warjack melee ranges have been boosted across the board.



Theme Forces[edit]

Destruction Initiative (Article) (Category)

Other Convergence models[edit]

Convergence Logo.jpg


Warcasters Aurora, Numen of Aerogenesis - Axis, The Harmonic Enforcer - Father Lucant, Divinity Architect - Forge Master Syntherion - Iron Mother Directrix & Exponent Servitors - Eminent Configurator Orion
Light Corollary - Diffuser - Galvanizer - Mitigator
Heavy Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor
Colossals Prime Axiom - Prime Conflux
Units, Solos, & Battle Engines
Units Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Perforators - Reciprocators - Reductors

Special CA [Any Unit] : Transverse Enumerator

Solos Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Elimination Servitors - Enigma Foundry - Reflex Servitors - Steelsoul Protector
Battle Engines Transfinite Emergence Projector & Permutation Servitors
Theme Forces Mercenaries
Destruction Initiative - Clockwork Legions Eilish Garrity, the Occultist

Rules Clarifications[edit]

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Flare - None yet. (Edit)

RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.