Aspis

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Retribution Shyeel Light Warjack

A marvel of Iosan force mastery, the Aspis is an unmistakable sight on the battlefield. The myrmidon is equipped to manipulate its own protective field dynamically and can catch bullets with it before they strike. A stalwart guardian of its controlling warcaster, the Aspis can smash even the largest enemies backward with blows of its force-enhanced fists to keep its master safe from harm.

Basic Info[edit]

Aspis
Retribution Aspis.jpg
SPD Average
STR Low
MAT Average
RAT Average
DEF Average
ARM Average
Relative HP Average
Relative Cost Conscript

Weapons and Attacks[edit]

  • Repulsor x2 - Low P+S melee weapon.
    • Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly towards it.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Field Dependent - If this model's Generator is crippled, it loses Beat Back, Phoenix Field, and Shield Guard
  • Phoenix Field - This model restores some of its Force Field automatically each round.
  • Shield Guard - When a nearby friendly model is hit by a ranged attack, this model can be hit instead.


Thoughts on Aspis[edit]

Comparison to Mk2[edit]

  • Lost 4 hit boxes on its force field
  • Slightly less expensive compared to its Mk2 Version

Aspis in a nutshell[edit]

The Aspis is an inexpensive shield guard designed to stay near models that you don't want to get hit with ranged attacks. It's Phoenix Field helps it to take that one attack per turn with little lasting damage. It can also contribute it's melee attacks to re-position enemy models or take out light-moderate armor infantry models.

Combos & Synergies[edit]

Placeholder.

Drawbacks & Downsides[edit]

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Tricks & Tips[edit]

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Other[edit]

Trivia[edit]

The Mk2 Aspis had the most hit boxes of any light warjack or warbeast in the game.

Theme Forces this is a member of[edit]

  • None yet

Other Retribution models[edit]

Retribution of Scyrah - Faction models (Edit)
RetLogo.jpg

Warcasters etc.
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force Stormfall Archers
Nyss Hunters
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Soulless Voidtracer
Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl
Battle Engines Arcantrik Force Generator


Retibution of Scyrah - Mercenary/Minion models (Edit)
RetMercLogo.jpg
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan
Retribution of Scyrah - Theme Forces (Edit)
Forges of War

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Shield Guard      (Edit)

  • Shield Guard doesn't work vs spells.
  • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
  • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
  • You shift all effects onto the shield guard, including stuff that triggers on "when this attack hits".
  • When you use Shield Guard vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • Shield Guard doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.

Rules Clarification : Beat Back      (Edit)

  • You cannot use Beat Back if you destroy the target; because you can't advance towards a model that is no longer on the table. (Infernal Ruling)
  • However if the enemy lives and you choose not to push it back, then you don't get to advance either. [Verification needed that this is still true in Mk3]
  • Beat Back can be used to push larger models.
  • You can trigger Beat Back vs models which "cannot be pushed" (such as Colossals). In this case, you move but the Colossal doesn't. [Verification needed that this is still true in Mk3]
  • See also the clarifications on Pushes.

Rules Clarification : Phoenix Field      (Edit)

  • Placeholder

Rules Clarification : Field Dependent      (Edit)

  • Placeholder