Anastasia Di Bray

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Mercenary Llaelese Solo

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Basic Info[edit]

Anastasia1

Mercenary Solo

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SPD 7
MAT 6
RAT 6
DEF 15
ARM 10
HP 5
Cost 3


Weapons and Attacks[edit]

  • Throwing Knives - 6" range, POW 7 ranged weapon.
    • Thrown - If this model has a STR buff/debuff, it is added to the POW of this weapon.
  • Sword - 0,5" range, P+S 8 melee weapon.

Special Abilities[edit]

  • Mercenary - will work for Cygnar and the Protectorate of Menoth.
  • Ambush - This unit may choose not to deploy normally, and instead be deployed completely within 3" of the edge of the board on any turn after the first.
  • Backstab - This model gains an additional die to hit and damage rolls when it attacks from the target's back arc.
  • Espionage - Target enemy warlock or caster within short range. Friendly model/units in her CMD can make a full advance.
  • Intelligence - Gain a small bonus to your starting roll at the beginning of the game.

Thoughts on Anastasia Di Bray[edit]

Anastasia Di Bray in a nutshell[edit]

Anastasia di Bray is a solo who provides +1 on your starting roll and then is a cheap solo. The key thing to remember about her is that she swings the chance of you winning the starting roll from 50% to just over 66%. Whatever she does on the battlefield after that is mostly a bonus - if she eats a boosted shot or a spell and doesn't kill anyone along the way she's still done her job by drawing out the enemy boosts. Espionage is just a nice bonus.

Combos and Synergies[edit]

  • Anyone with Telekinesis or who can otherwise speed her up, increases her reliability and usefulness.
  • Espionage clearly aids other units, and is discussed in tips and tricks below.

Drawbacks & Downsides[edit]

  • As more of a solo support piece her combat ability is very limited. She may knock off a support model or two herself behind enemy lines if she doesn't do much else.
  • While her DEF is reasonable, if almost anything does hits her, she will probably die, even blast damage will likely remove all her boxes.

Tricks & Tips[edit]

  • Ambush - just the threat of this sometimes can help control the board There will be times however it will seem to have little benefit.
  • Espionage is perhaps the key reason you take her
    • With gunlines is can be used to move your models back out of charge range after shooting.
    • With fast flanking forces (such as cavalry) it can add a devastating extra distance for models to get into position to kill support lurking behind the front lines, or even threaten the enemy caster.
    • With mainline infantry it may help get them into position to make a strong alpha strike. But this is probably the hardest to engineer reliably.
  • Intelligence If nothing else she is giving you better odds on the starting roll. So don't worry overly if she dies and does nothing but stop a bullet.

Changes from Mk2[edit]

  • Lost a point of DEF.
  • Lost 2 points of ARM.
  • POW of the throwing knives went up, well actually remained the same, she used to have a rule where you could add her STR to the POW of the thrown weapon, now they just add it in up front. Far less confusing.
  • She effectively became cheaper.
  • Ambush now has to be completely within a narrow strip of board edge, not just within. She loses a couple of inches threat (i.e. about 1" from either board edge).
  • Espionage Now only allows an additional movement, not an additional movement and attack.
  • Gained Backstab.

Overall she lost some of her potency and survivabilty, though she was always rather 'squishy', but she became a little cheaper.

Other[edit]

How can I include this model in my army?[edit]

Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three different ways.

  1. This model can be included in a pure Mercenary army.
  2. This model can be included in the following Faction armies (requires a 2+ caster game):
  3. This model can be included in the following theme forces:

Other Mercenary models[edit]

Mercenary - Faction models (Edit)
Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker

MercenariesLogo.jpg


Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)


Only lesser warlocks that can take extra large battlegroups are listed here

Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages


Special CA: Cephalyx Dominator

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Mercenary - Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

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