Mercenary Llaelese Solo
| Anastasia1 |
Weapons and Attacks
- Throwing Knives - 6" range, POW 7 ranged weapon.
- Thrown - If this model has a STR buff/debuff, it is added to the POW of this weapon.
- Sword - 0,5" range, P+S 8 melee weapon.
- Mercenary - will work for Cygnar and the Protectorate of Menoth.
- Ambush - This unit may choose not to deploy normally, and instead be deployed completely within 3" of the edge of the board on any turn after the first.
- Backstab - This model gains an additional die to hit and damage rolls when it attacks from the target's back arc.
- Espionage - Target enemy warlock or caster within short range. Friendly model/units in her CMD can make a full advance.
- Intelligence - Gain a small bonus to your starting roll at the beginning of the game.
Thoughts on Anastasia Di Bray
Anastasia Di Bray in a nutshell
Anastasia di Bray is a solo who provides +1 on your starting roll and then is a cheap solo. The key thing to remember about her is that she swings the chance of you winning the starting roll from 50% to just over 66%. Whatever she does on the battlefield after that is mostly a bonus - if she eats a boosted shot or a spell and doesn't kill anyone along the way she's still done her job by drawing out the enemy boosts. Espionage is just a nice bonus.
Combos and Synergies
- Anyone with Telekinesis or who can otherwise speed her up, increases her reliability and usefulness.
- Espionage clearly aids other units, and is discussed in tips and tricks below.
Drawbacks & Downsides
- As more of a solo support piece her combat ability is very limited. She may knock off a support model or two herself behind enemy lines if she doesn't do much else.
- While her DEF is reasonable, if almost anything does hits her, she will probably die, even blast damage will likely remove all her boxes.
Tricks & Tips
- Ambush - just the threat of this sometimes can help control the board There will be times however it will seem to have little benefit.
- Espionage is perhaps the key reason you take her
- With gunlines is can be used to move your models back out of charge range after shooting.
- With fast flanking forces (such as cavalry) it can add a devastating extra distance for models to get into position to kill support lurking behind the front lines, or even threaten the enemy caster.
- With mainline infantry it may help get them into position to make a strong alpha strike. But this is probably the hardest to engineer reliably.
- Intelligence If nothing else she is giving you better odds on the starting roll. So don't worry overly if she dies and does nothing but stop a bullet.
Changes from Mk2
- Lost a point of DEF.
- Lost 2 points of ARM.
- POW of the throwing knives went up, well actually remained the same, she used to have a rule where you could add her STR to the POW of the thrown weapon, now they just add it in up front. Far less confusing.
- She effectively became cheaper.
- Ambush now has to be completely within a narrow strip of board edge, not just within. She loses a couple of inches threat (i.e. about 1" from either board edge).
- Espionage Now only allows an additional movement, not an additional movement and attack.
- Gained Backstab.
Overall she lost some of her potency and survivabilty, though she was always rather 'squishy', but she became a little cheaper.
How can I include this model in my army?
Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three different ways.
- This model can be included in a pure Mercenary army.
- This model can be included in the following Faction armies (requires a 2+ caster game):
- This model can be included in the following theme forces:
Other Mercenary models
| Mercenary - Faction models (Edit)