Alten Ashley is a truly exceptional hunter of the great beasts stalking the wilds of western Immoren. His incredible skill is almost great enough to match his ego, but Alten's ability to bring down large game for his employers is too valuable to pass up.
- 1 Basic Info
- 2 Thoughts on Alten Ashley
- 3 Other
Weapons and Attacks
- Bucking Jenny - 14" range, POW 12 gun
- Sword 0,5" range, P+S 9 melee weapon
- Mercenary - Works for Cygnar, Khador, Protectorate.
- Minion - Works for Circle, Trollbloods.
- Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Monster Hunter - Do a moderate, variable amount of damage to the branch of your choice when you hit a warbeast.
- Prowl - While concealed this model has stealth.
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
Thoughts on Alten Ashley
Alten Ashley in a nutshell
Early in MK3, Alten Ashley saw a lot of table time due to his Grievous Wounds ability. Because it worked on colossals, he was quite popular. Wanting to protect the viability of colossals, PP made them immune. At the same time, they cranked up Alten's point cost to an absurd 6 points when they should have dropped it, so now he is only taken as a free solo in theme lists. His selling points are Grievous Wounds and his extra damage dice against warbeasts, but nobody is paying 6 for that.
Combos & Synergies
- Other models, with Deadly Shots, Sniper, or Marksman contribute well to his monster hunter ability. Arcane Tempest Rifleman, Kell Bailoch, Efaarit Scouts, Widowmakers, or Eiryss1 are all excellent candidates.
- Anything, that can give him concealment.
- Assassin casters, who want their target surely dead.
Drawbacks & Downsides
- He is mediocre against solos - however, they should not be his prime target.
- He is adequately defended for a solo, but knowing his threat, the enemy will try to do everything to remove him.
- It is all too easy to commit an overly large portion of your points into squishy sniper/marksman solos. Weigh their usefulness, before cramming all of them into your list.
- Very popular - character-restrictive tourney formats will only let him into one of your lists
Tricks & Tips
- Grievous Wounds prevents removal of damage, so Alten Ashley can prevent repairs to non-colossal jacks too. He alone can severely decrease the effectiveness of Absyloina1's and Darius' feat. He also stops healing from Snacking (though snacked models are still RFP).
- He causes the wounds into the selected branch upon hitting the target, then you still get your damage roll to cause additional damage.
- Go for the Spirit aspect; once you knocked it out, the warbeast can hardly do anything that requires forcing, and it also cannot be healed for a round. Tag a key warbeast again and again to prevent healing.
- The same goes for arc nodes: 2 AT Riflemen, or Kell Bailoch can shoot out the arc node on most light warjacks, then Alten will deliver the Grievous wound to counter its repair.
Changes from Mk2
January 2017* : His point cost went up slightly and Grievous Wounds now no longer works against huge bases.
How can I include this model in my army?
Mercenary-Minion models are a bit more complicated than regular faction models, they can be taken in one of four different ways:
- This model can be included in a pure Mercenary army.
- This model can be included in a pure Minion army.
- This model can be included in the following Faction armies:
- This model can be included in the following theme forces:
Other faction models
Since this model is a Minion-Mercenary model, we have omitted displaying the indices (because it'd take up half the page to display everything that is in two full factions). Refer the links instead: