Alten Ashley

From Battle College
Jump to: navigation, search

Mercenary & Minion Character Solo

Alten Ashley is a truly exceptional hunter of the great beasts stalking the wilds of western Immoren. His incredible skill is almost great enough to match his ego, but Alten's ability to bring down large game for his employers is too valuable to pass up.

Basic Info[edit]

Alten Ashley
Base Size Small
DEF 14
ARM 14
HP 5
Cost 6
See also How to Read the statblock


  • Bucking Jenny - 14" range, POW 12 gun
    • Grievous Wounds - Models hit by this weapon lose tough and can't have damage removed for a round. Massive model are immune.
  • Sword 0.5" reach, P+S 9 melee weapon
    • Grievous Wounds - As above


Recent Changes[edit]

2017.01 Errata

His point cost went up slightly and Grievous Wounds now no longer works against huge bases. Because he was totally pwning Gargossals.

Thoughts on Alten Ashley[edit]

Alten Ashley in a nutshell[edit]

Altern Ashley is a ranged support solo, specialising in taking out enemy warbeasts. It is unusual to have Grievous Wounds on a ranged weapon, let alone one with such a long range, and this is what makes Alten special.

Early in MK3 Alten Ashley saw a lot of table time due to his Grievous Wounds ability combined with Monster Hunter let him cripple Gargantuans trivially (and he wasn't too bad vs Colossals either). Wanting to protect the viability of colossals, PP made them immune. At the same time, they cranked up Alten's point cost to an absurd 6 points (when they should have dropped i)t, so now he is only taken if he can be taken for free in a theme list. His selling points are Grievous Wounds and his extra damage dice against warbeasts, but nobody is paying 6 for that.

Combos & Synergies[edit]

  • Other models with Deadly Shots, Sniper, or Marksman contribute well to his monster hunter ability. Arcane Tempest Rifleman, Kell Bailoch, Efaarit Scouts, Widowmakers, or Eiryss1 are all excellent candidates.
  • Anything that can give him concealment to trigger Prowl.
  • Assassin casters, who want their target surely dead.

Drawbacks & Downsides[edit]

  • He is mediocre against solos - however, they should not be his prime target.
  • He is adequately defended for a solo but, knowing his threat, the enemy will try to do everything to remove him.
  • It is all too easy to commit an overly large portion of your points into squishy sniper/marksman solos. Weigh their usefulness, before cramming all of them into your list.
  • Very popular - character-restrictive tourney formats will only let him into one of your lists (although those formats are not common any more)

Tricks & Tips[edit]

  • Grievous Wounds prevents removal of damage, not just "heals", so Alten Ashley can prevent repairs to ... well, everything that isn't Massive or a Structure. Warjacks, warcasters, Exemplar Bastions ... you name it, Alten can Grievous Wound it.
    • He alone can severely decrease the effectiveness of Absyloina1's and Darius' feat.
    • He also stops healing from Snacking (though snacked models are still RFP).
  • Monster Hunter does damage on a hit, then you get your regular damage roll as well.
  • Go for the Spirit aspect; once you knocked it out, the warbeast can hardly do anything that requires forcing, and it also cannot be healed for a round. Tag a key warbeast again and again to prevent healing.
  • The same goes for arc nodes: 2 Arcane Tempest Riflemen, or Kell Bailoch can shoot out the arc node on most light warjacks, then Alten will deliver the Grievous Wound to counter any potential repair.



Released in Primal Mk1 (2006)

Theme Forces[edit]

Mercenary Minions
Cygnar (Edit) Khador (Edit)

Protectorate of Menoth (Edit)
Circle Orboros (Edit) Trollbloods (Edit)

Other Faction models[edit]



Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow
Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food


Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.

Rules Clarification : Advance Deployment - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Monster Hunter      (Edit)

  • Monster Hunter damage is in addition to your regular damage roll. It's not instead of your damage roll.
  • It is resolved before you make the regular damage roll (if you do it after, then you'd choose the same spiral you just rolled normal damage against and that would be unfair).
  • It will trigger "damaged by an attack" effects before your actual damage roll.

Rules Clarification : Prowl      (Edit)

  • You can still benefit from Prowl even if the attacker "ignores concealment".
    Because even though they ignore it that doesn't change the fact that you have it, and all you need to do is have it in order to get Prowl.

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)