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Admonition - Cost 2, 6" range, Upkeep
If enemy model advances and ends its movement within 6" of target model in the casters's battlegroup, the affected model can immediately advance up to 3" ignoring free strikes, then Admonition expires.
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Rules Clarification : Admonition      (Edit)

  • You don't have to trigger Admonition the first time an enemy moves nearby - you can save it until it best suits you.
  • Admonition won't trigger from "Place" abilities (such as Teleport).
  • If your opponent doesn't move or change the facing of their model, but just goes straight into their combat action, then they haven't advanced so won't trigger Admonition. (Infernal Ruling)
  • Countercharge vs. Admonition (etc) ( Edit )
    • You can trigger Countercharge during your own activation - if a model with Admonition (or similar) uses it to (try to) move away.
      • You move, they trigger admonition and move, you trigger countercharge off their admonition-move.
    • In this scenario you may boost Countercharge attacks and trigger only-during-activation effects (such as Critical Shred & Sustained Attack) exactly as if you were in your activation (because you are).
    • Also, you can potentially get two charge attacks (one for your normal charge, one for the counter charge).
  • Countercharge plus Admonition
    • If a model has both CC and Admonition, it can trigger both at the same time. A model moves nearby, it admonitions away, then countercharges back in.