Adeptis Rahn

From Battle College
Jump to: navigation, search

Retribution Shyeel Warcaster

Among the most powerful arcanists born in a generation, Adeptis Rahn Shyeel is a master of force manipulation and arcane science. His movements send ripples through the air, and with but a thought he can generate storms of kinetic force capable of rending metal and bursting flesh. With a wave of his hand men and machines alike are swatted aside as easily as gnats, and it is just as effortlessly that he brushes away entire volleys of incoming fire.

Basic Info[edit]

Adeptis Rahn
DEF 15
ARM 16
HP 16
WJP +26

Weapons & Attacks[edit]

  • Balance - 2" reach, P+S 13 melee weapon.
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly towards it.

Special Abilities[edit]

  • Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
  • Force Mastery - Protects from blast damage, collateral damage, and knockdown. Can redirect enemy AOE ranged attacks that deviated from a point in this models control range.


  • Chain Blast - Cost 3, Range 10, POW 12, AOE 3" magic attack. A second AOE generates from the first's landing spot for low blast damage
  • Force Blast - Pushes all enemy models close to target battlegroup model directly away from it.
  • Force Hammer - Cost 4, Range 10. slams the non-incorporeal target d6" away. The POW of the slam and collateral damage is 12.
  • Polarity Shield - Upkeep that grants a model/unit Polarity Field. (Polarity Field - This model cannot be charged or slammed from its front arc.)
  • Telekinesis - Can place target model a short distance from its current location.


  • Arcane Alignment - Friendly faction models in his control range gain additional range on non-channeled spells and boosted magic attack & damage rolls.

Analysis of Adeptis Rahn[edit]

Adeptis Rahn in a nutshell[edit]

Common army selection[edit]

Even early in the MK3 phase it is clear that Adeptis Rahn will shine with most models that have magic attacks as they will get the most out of his feat. Otherwise he can provide lots of moving the enemy around that can create clear shots and charge lanes for the rest of the Retribution's arsenal.

  • Chimera - A cheap and mobile light myrmidon with an Arc Node, allowing Rahn to channel spells through it. Having a couple of these around extends the reach of Rahn's spells significantly, and is very useful for lining up a perfect Force Hammer slam.
  • Phoenix - A heavy myrmidon with an Arc Node. It costs more than twice as much as a Chimera, but it's a lot more dangerous and flexible.
  • House Shyeel Battle Mages - The Battle Mages provide the toolbox for Rahn. Their signature spell Force Bolt gets a good kick on Rahn's feat turn and otherwise provides more pushing around of the enemy. Under Rahn's feat, Force Bolt becomes far more likely to knock down enemy models, and its POW 10 hit becomes quite dangerous due to boosted damage rolls.
  • House Shyeel Artificer - A good 'Jack Marshal that can keep their jacks shields topped off and can provide defense buffs to nearby models, he also has a solid magic attack to benefit from Rahn's feat. In addition, because Rahn has his own unique version of the House Shyeel Force Barrier ability, the Artificer's Force Wall buffs Rahn's defense to new heights against shooting.
  • House Shyeel Magister - The Magister is basically a grown up battle mage, but with a few extra tricks. If you are building a Rahn list with intent to assassinate, the slams and 2" Whip Snaps these solos can provide are worth consideration.
  • Discordia - He gets a good Bond benefit from Rahn and also offers assistance against enemy spell casters with his spray attack. His bladed fists are pretty good for punching and throwing things.
  • Sylys Wyshnalyrr - One of Retributions favorite partisan's, he's good for everything you would normally want him for. Free upkeep, boost to a magic attack & damage roll, bonus magic range. He fits nicely in any Rahn list
  • Lanyssa Ryssyl - While she wont benefit from Rahn's feat she is a good toolbox solo to toss in, especially if you plan to square off against Everblight.
  • Sphinx - This model is a good beater in most lists, but Rahn, and his Battle Mage buddies, are often grateful for the range buff his gun gives to their spells.

Drawbacks and Downsides[edit]

  • Rahn's abilities and feat are focussed around spellcasting. Enemies that are resistant to magic (i.e. hordes of Doom Reavers or Protectorate warjacks under the Hymn of Shielding) can give him a hard time.

Tricks and Tactics[edit]

  • Taking at least one and probably two myrmidons with an Arc Node is a good idea. They extend the range of Rahn's spells and let him threaten most of the table thanks to his 16" control range.
  • Telekinesis is a very flexible and powerful spell. You can use it to:
    • Move models into or out of range for charges, ranged attacks, etc.
    • Change an enemy model's facing to stop it charging next turn, or to expose its rear arc for back strikes.
    • Get a friendly model out of melee without taking a free strike (sometimes).
    • Adjust a model's position to line up a perfect slam (see below).
  • Force Hammer is expensive but extremely nasty. You can use it to knock something down from the comfort of your own deployment zone (courtesy of your arc nodes), then shoot or charge it. This can win games, especially if you do it to the enemy warcaster/warlock. Even if they try to hide behind other models, you can often just slam their bodyguards over them and knock them down anyway.

Changes from Mk II[edit]

  • Increase to STR
  • Increase to DEF
  • Lost Critical Smite - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model. on melee weapon
  • Lost Force Barrier - This model gains +2 DEF vs ranged attacks and is immune to blast damage.
  • Gained Force Mastery - Protects from blast damage, collateral damage, and knockdown. Can redirect enemy AOE ranged attacks that deviated from a point in this models control range.

Retribution of Scyrah Models[edit]

Retribution of Scyrah - Faction models (Edit)

Warcasters etc.
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force Stormfall Archers
Nyss Hunters
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Soulless Voidtracer
Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl
Battle Engines Arcantrik Force Generator

Retibution of Scyrah - Mercenary/Minion models (Edit)
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan
Retribution of Scyrah - Theme Forces (Edit)
Forges of War